Feb 06, 2006, 11:46 PM // 23:46
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#1
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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The necro Debate!
Ok I want to know what everyones favorite necro build is for both PvP and PvE. (Example-my favorite for PvP is degen and PvE is solo 55necro) and this also gives all of yall a chance to show your own builds that you made.
Last edited by Glints Bane; Feb 21, 2006 at 02:17 AM // 02:17..
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Feb 06, 2006, 11:51 PM // 23:51
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#2
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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Never have played my Necro in PvP, but I prefer being the Battery, its kind of a more support role, but not as heavy as a Monk.
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Feb 07, 2006, 02:01 AM // 02:01
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#3
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Jungle Guide
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My favorite PvE necro is either Minion Master or BiP, and my favorite PvP necro is either blood or FoC spike.
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Feb 07, 2006, 02:21 PM // 14:21
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#4
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Bubblegum Patrol
Join Date: Dec 2005
Location: Singapore Armed Forces
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PvE - Blood/Curse mix with SS and support hexes.
PvP - Something with SS or Wither for antiwar / anticaster. Don't like degen.
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Feb 07, 2006, 02:52 PM // 14:52
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#5
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Wilds Pathfinder
Join Date: Nov 2005
Guild: [NICE]
Profession: Mo/
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aura of the lich
dark aura
blood renewal
touch of agony
dark pact
consume corpse
contemplation of purity
res
no good in pve but a lot of fun in pvp
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Feb 07, 2006, 08:13 PM // 20:13
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#6
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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Battery necro..... What is it with people needing another character to manage their energy for them? Just say no!
A monk should have some form of energy management, such as offering of blood or something from the mesmer line. Heck, even Peace and Harmony! Elementalists, mesmers and of course necros all have means of managing their energy.
Why have a character, 1/8 or 1/6 of a team, with a focus on helping others manage their energy when they could contribute so much more to the team through blood attack spells, curses or minions?
Anyway, here's one of my favorites, used in PvE:
Necromancer/Monk Level: 20
Soul Reaping: 13 (12+1)
Blood Magic: 16 (12+4)
- Awaken the Blood (Blood Magic)
For 46 seconds, you gain +2 Blood Magic and +2 Curses, but whenever you sacrifice Health, you sacrifice 50% more than the normal amount.
Energy:10 Cast:1 Recharge:45
- Dark Pact (Blood Magic)
Sacrifice 10% Health and deal 51 shadow damage to target foe.
Energy:5 Cast:1 Recharge:2
- Shadow Strike (Blood Magic)
Target foe takes 50 shadow damage. If that foe's Health is above 50%, you steal 50 Health.
Energy:10 Cast:2 Recharge:8
- Vampiric Gaze (Blood Magic)
Steal 63 Health from target foe.
Energy:10 Cast:1 Recharge:5
- Vampiric Touch (Blood Magic)
Touch target foe to steal up to 77 Health.
Energy:15 Cast:0.75 Recharge:2
- Unholy Feast (Blood Magic)
Steal 42 Health from up to 5 foes in the area.
Energy:15 Cast:1 Recharge:30
- Offering of Blood [Elite] (Blood Magic)
Sacrifice 10% maximum Health. You gain 21 Energy.
Energy:5 Cast:0.25 Recharge:15
- Resurrection Signet ()
Resurrect target party member. That party member is returned to life with 100% Health and 25% Energy. You may use this Signet only once per mission.
Energy:0 Cast:3 Recharge:0
Use whatever you want in the Unholy Feast spot.
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Feb 07, 2006, 09:01 PM // 21:01
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#7
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Forge Runner
Join Date: Jun 2005
Location: Inside
Guild: Fifteen Over Fifty [Rare]
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That's a beautiful sight. Straight Blood, Full Vamp, as I like to call it. Not many attributes lines let you do that. It works anywhere, bypasses most defenses and it's as simple as can be. I've stood toe-to-toe against two warriors in CA and put them both down with that build. (repeatedly)
Personally, I'd replace Unholy Feast with Mark of Subversion, for a little monk-hate.
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Feb 08, 2006, 10:18 AM // 10:18
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#8
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Academy Page
Join Date: Feb 2006
Location: the Netherlands
Guild: Romance Of Three Kingdoms [RoTK]
Profession: E/
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My favorite PvE necro is Minion Master
The only PvP necro I play is a tainted necro
but since I dont like being a supportive character and I dont like IWAY my favorite PvP build would probably be a blood spiker
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Feb 08, 2006, 10:38 AM // 10:38
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#9
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Krytan Explorer
Join Date: Jan 2006
Location: Brisbane, Australia
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Quote:
Originally Posted by holden
aura of the lich
dark aura
blood renewal
touch of agony
dark pact
consume corpse
contemplation of purity
res
no good in pve but a lot of fun in pvp
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Exact same build as what I use for PvP. It's known as the Dark Aura Spiker and does massive amounts of damage. Not to mention wielding a sword looks kickass on a necro.
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Feb 08, 2006, 03:29 PM // 15:29
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#10
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Frost Gate Guardian
Join Date: Aug 2005
Guild: Questionable Knights [QK]
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My favorite for pve is now the 55 necro, for pvp FoC spike or the minion bomb build.
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Feb 10, 2006, 06:25 AM // 06:25
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#11
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Ascalonian Squire
Join Date: Feb 2006
Guild: Demonic Eyes
Profession: W/E
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Quote:
Originally Posted by DeanBB
Battery necro..... What is it with people needing another character to manage their energy for them? Just say no!
A monk should have some form of energy management, such as offering of blood or something from the mesmer line. Heck, even Peace and Harmony! Elementalists, mesmers and of course necros all have means of managing their energy.
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true a skilled caster should have nrg management. however any nrg managment sacrifices damage/healing potential. the less you are concerned about restraint of casting due to depleting nrg, the more effective you are at doing your job. this alows casters of all types to bring higher cost/lower recharge time skills that are far beyond the reach of even the best managers of nrg.
Quote:
Originally Posted by DeanBB
Why have a character, 1/8 or 1/6 of a team, with a focus on helping others manage their energy when they could contribute so much more to the team through blood attack spells, curses or minions?
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i totally agree, that is why i have made a support necro build that is a blend between nrg regen, high damage spike, and tank protection.
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Feb 10, 2006, 12:14 PM // 12:14
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: US
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I love playing N/W,
I like the Virulence build, but over time i've found that the disease
makes people angry...on both teams...
Thus...Blood Nec!
Blood=16
Soul Reaping=7
Sword=10
Vampiric Touch
Galrath Slash
Final Thrust
Shadow Strike
Touch of Agony
Blood Renewal
Grenth's Balance {E}
Res Sig
The sword is fun to bait people with.
Then when you start dealing that can't really be blocked,
people realize what a mistake they have made .
IMO, Necromancers deal the best kind of dmg.
That which can't be blocked.
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Feb 15, 2006, 03:55 AM // 03:55
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#13
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Krytan Explorer
Join Date: Jan 2006
Location: Where I sleep
Guild: The Almond Brothers [Bros]
Profession: N/
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Hey yall talk
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Feb 16, 2006, 12:23 AM // 00:23
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#14
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Academy Page
Join Date: Sep 2005
Location: van down by the river
Guild: The Seraphim Knights [TSK]
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PvE-while i can run almost everything you can think of for a pve necro, i LOVE the MM most of all. it will always hold a special place in my heart. :P
PvP-normally whatever i feel like. i experiment a lot with different builds, but i think my fave is a blood spiker. i wont die unless i get energy tapped or spiked or mesmer hexed to oblivion.
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Feb 16, 2006, 03:20 AM // 03:20
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#15
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Frost Gate Guardian
Join Date: Dec 2005
Guild: Guildwars Nomads [Daii]
Profession: Mo/Me
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i play MM mostly in pve and taint in pvp
i hate iway, but i have to play it >.<
only way to get fame as a lowly r2
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Feb 16, 2006, 09:22 PM // 21:22
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#16
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Lion's Arch Merchant
Join Date: Sep 2005
Location: Enschede
Guild: W.o.F.
Profession: N/Me
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I like SS both in PvP as in PvE. FoC spike is fun too though.
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Feb 17, 2006, 03:47 AM // 03:47
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#17
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Wilds Pathfinder
Join Date: Nov 2005
Guild: Cult Unseen
Profession: N/Me
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Well degen is the cheapest shot you could do as a necro but i do it if i dont have a very well organized pvp or gvg group
as far as minion master the only time i use that is MF oro fa ans sometimes gvg
people say mm doesnt work in gvg but as long as you have a lot of independent dmg without MM then people die fast and you can get a lot of minions because the rate of res and death its like a slightly slower minion factory but i dont have to heal my minions because people aer dying so fast i have enough out that im constantly casting bone horror or fiend as far as energy goes im fine with even just a 9 soul reaping and right now im thinking of getting a uw spider just because its like a stronger minion and in gvg i dont use monk or mesmer skills the bad side to the spider would be that if it dies everything has to recharge
I think that SS/ price of failure spamming works ok but the monks strip hexes a lot in organized groups I've been thinking of using ss price of failure and a skill that makes you blind so theyre taking almost 70 dmg every time they swing even though that cant do dmg but mend ailment owns that
I could keep going but i gotta go eat i guess im just trying to say you gotta start being creative stop the degen build all the time try something else
oh the one i just tried out was a build where you sacrifice almost all your health and then use grenths balance....
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Feb 20, 2006, 11:01 AM // 11:01
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#18
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Pre-Searing Cadet
Join Date: Feb 2006
Location: Brisbane,Australia
Profession: W/
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Pve - MM or SS
PvP - Likewise
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Feb 21, 2006, 12:54 AM // 00:54
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#19
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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PVE:
Battery
SS
Blood/Curse
MM
Full Vamp
PVP:
SS
Blood/Curse
Full Vamp
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Feb 21, 2006, 12:55 AM // 00:55
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#20
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Forge Runner
Join Date: Jan 2006
Location: On Earth
Profession: W/P
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PVE:
Battery
SS
Blood/Curse
MM
Full Vamp
PVP:
SS
Blood/Curse
Full Vamp
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